Gouanaco: Some peoples should come on irc.rizon.com #Glitchkill ... It used to be the IRC channel but its dead atm. Im hoping to revive it .
Mar 5, 2014 1:19:17 GMT -5
punk7890™: I didn't know people still joined the irc channel. Well its up again for whoever wants to join. I may not be there at times though.
Mar 5, 2014 15:02:38 GMT -5
exciter: Could have a go at building a soundbank using the 3DS samples that retains the in-game patch numbers. Give me a few days.
Mar 5, 2014 15:44:00 GMT -5
exciter: Here are the samples in .wav, working on their loop points.
Mar 5, 2014 16:29:57 GMT -5
Mar 5, 2014 16:30:01 GMT -5
punk7890™: That'd be cool as I'm pretty lazy when it comes to making/finishing soundfonts
Mar 5, 2014 16:32:02 GMT -5
punk7890™: I am working on a OoT 44khz soundfont that using the original samples Kondo used. Though, it probably will take quite some time to track down all the original samples.
Mar 5, 2014 16:33:04 GMT -5
exciter: Very solid. Personally enjoy the low-fi quality some extracted samples have, adds an air of mystique to your sound library. Run any sample of your own through a nice filter, perhaps a piano or bass synth sample, bring it down to 27778hz, sounds great
Mar 5, 2014 16:41:32 GMT -5
exciter: Always like to keep my bass drums and kicks in the low 18000-22225hz area before running them through whatever effects they need, gives them much more character. Same goes for snares around 25000-31335hz, cuts off so much of that unpleasant, sharp hiss
Mar 5, 2014 16:43:50 GMT -5
exciter: May have to hold off on a patch-numbered soundfont for now, looks like some or most of the MIDI files there were improperly converted. Not to be rude or anything, since 3DS ripping is still new. Any chance those MIDIs could be re-extracted properly
Mar 8, 2014 2:01:13 GMT -5
exciter: at some point? doesn't have to be immediate, of course
Mar 8, 2014 2:01:29 GMT -5
dj4uk6cjm: You know it's actually easy to analyse and figure out the loop points since n64 sound tool rips the original OoT's samples with their loop points but I hope a soundfont for the 3ds version comes out anyway.
Mar 8, 2014 6:16:40 GMT -5
dj4uk6cjm: Well soneek did say that it would take time until his converter (cseq2midi) is complete and who knows when that will be so for now we'll have to arrange the midi notes in a daw (I use mixcraft) on our own and use the ripped midis that we have.
Mar 8, 2014 6:27:30 GMT -5
dj4uk6cjm: There are some midis still missing like the enemy battle theme, that's cause of the ripper not being complete yet most likely.
Mar 8, 2014 6:29:42 GMT -5
dj4uk6cjm: I have managed to partially arrange the miniboss theme midi and fully arrange the boss battle 1 midi from OoT 3ds.
Mar 8, 2014 6:36:21 GMT -5
dj4uk6cjm: Also heres a link to the twilight princess soundfont, just throwing that out here if anyone wants to experiment on it have at it. It's missing much needed sounds but is very fun to play around with.
Mar 8, 2014 7:55:52 GMT -5
dj4uk6cjm: Some twilight princess music remade with the soundfont https://www.mediafire.com/folder/v22olvkxx6mc7/Zelda_Twilight_Princess_Music_-_Remade.
Mar 8, 2014 7:57:40 GMT -5
Post by championman on Aug 17, 2008 19:14:11 GMT -5
Today I'll be teaching you how to Edit text in The legend of Zelda: Ocarina of Time.
What is needed: Hex Editor, Project64 1.6 and the Zelda rom you wish to edit.
This is quite simple, go to hex editor and open up your zelda rom. Go to Search and click "Find". type in the text you wish to edit. For example, type "hello there" and it will show all text starting with what you type. Click the first square with the letter in it, and edit it to what you wish. If you end with extra space, fill it in by hitting SPACEBAR. Now, save it and open your rom. Go to whoever you edited and see what they say now! This is good for modification projects where different dialouge is required.
Taking something everyone cares about, and turning it into something everyone is curious about.